What Impact Will NBA 2K20 System Improvements Have On The Game?

2K has dominated the NBA market for many years in the gaming arena, with plenty of in-game options and the ability to immerse players in models like NBA 2K20 MyTeam all year round. Recently, an NBA 2K20 blog on Facebook details some new features.

Motion Engine Upgrade

Proper footwork is a core foundation of basketball, and replicating that properly is vital to balancing the interplay between offense and defense.

This year’s system features momentum modeling and motion styles. Bigs are supposed to feel different than quick, more explosive players. Some of the advances that you’ll immediately see and feel when you pick up NBA 2K20 are better foot planting, momentum modeling, and motion style variation. Players have a much better sense of weight and plant their feet properly when cutting or exploding from a stand. And thanks to the addition of motion styles, you’ll quickly feel the difference between a lumbering big vs. a quick, explosive guard.

The motion team spent a lot of time researching and analyzing sprint speeds and acceleration times of players. This year, you’ll notice a flashing yellow effect around the Stamina bar when your energy level drops below a certain threshold. Once hit, you’ll quickly ramp down to run speed and get tired much faster. So it’s important to pick and choose when you want to explode with your first step and not abuse the Sprint trigger all game long.

Handles and Sauce

The 2K community loves to dribble. In NBA 2K20, the dribbler will now have contextual and situational awareness. When players are engaged in pick-and-rolls, cuts, and even in the backcourt rather than the frontcourt.

The animations available have new concepts like dead leg/punches, hesi-lifts, and inverts. And even before you put the ball down, triple threat offense has been expanded as well, with a plethora of new moves including directional jabs, mid-stepovers, shimmies, and new first steps.

The new system gives you many tools to do that, just by using the left stick. But if you want to make your defender look bad in the process, you’re going to need some “sauce.” This is high-level stuff that the most dedicated and skilled players will master. These details allow for the necessary skill gap in the competitive modes such as Pro-Am, PARK, MyTeam, MyLeague Online and Play Now Online.

Read & React

When guarding the ball, defensive players will see a small arrow under the ball handler, indicating where they’re leaning or attempting to go. The arrow shows up at different times based on the defender’s abilities, modeling the different reaction times between a poor defender and a great one. Anticipating the ball handler’s movement properly and cutting off their attack will yield much more predictable outcomes such as stonewalling the dribbler, forcing a pickup, or causing a fumble. Thanks to the motion engine upgrade and its improved defensive footwork, as well as a greatly improved body-up ride system, 1-on-1 battles now resolve in a much more predictable way, showcasing the differences between attacking a flat-footed defender vs. highly skilled Lockdown.

Under the ball handler, you’ll also notice the indicator ring change from a solid circle to broken up lines as the ball handler moves around the court or performs moves. The more broken up the circle, the more vulnerable the ball handler is to losing the ball. It helps to identify bad ball handlers because the more separations in the ring, the more likely they are to lose the ball. This could make steals more realistic.

Shot Solutions & Paint D

For NBA 2K20, we’ve completely re-architected layups and dunks to be a fully branch-able mechanic. The new gather feature allows you to kick off an advanced gather on the floor, read the defense, and select how you want to finish that gather by re-deflecting the Pro Stick as you takeoff.

The game will now allow users to utilize half-spin and cross-spin gathers to beat defenders. Just like the floor game, playing above the rim is also accompanied by a beefed-up defensive counterpart. Paint defenders who have good timing and decision making will be a force to reckon with and you’ll definitely have to think twice when going head to head against them inside.

Post scorers can also look forward to a refreshed post-game with new fakes, backdowns, and moves… while post defenders will have access to an expanded post-body-up system that will help them lock down spins, drives, drop steps and hop steps on the other end.

Working Off-ball

On the offensive side, 2K has brought back off-ball jukes. With simple Pro Stick gestures, players have access to fake first steps, spins, and stutters that you can chain together or immediately branch out of to perform flare cuts, dive to the hoop, or spot up for open J’s.

The moves are also broken down into three levels to separate elite off-ball players from the rest. The combo of new moves and off-ball movement make playing away from the ball much more of a skill game. Collisions off the ball are an important piece of the game to represent.

Defensively, off-ball collisions were reworked from the ground up to take advantage of the technical advancements we’ve made to our body-up system over the past couple of years.

Screens, both on-ball and away from the ball, were also rebuilt and feature much better interactions between screeners and screen defenders. You’ll see loads of additional new content, including better roll/fade transitions, screen rejects, slips, screen blowups, and hard-hitting brick wall screens.

Badges & Takeover

Badges have become one of the main ways a player can set themselves apart from another.

NBA 2K20 is redoing its badge and takeover system. There will be close to 80 badges in the game, with some exclusive to Neighborhood and Playground. That allowed players to express different strengths in various areas of the game.

The Takeover system is back for NBA 2K20, but the blog doesn’t go into this piece of gameplay too deeply. It is being saved for the MyCareer blog when the discussion switches to player build and more. Tuned the Takeover abilities to be much more balanced across positions and playstyles.

There are tons more to talk about when it comes to badges, attributes, Takeover, and the improvements to player build, so look forward to more info on that soon.

The Next Step in AI

Never underestimate the importance of A.I. in sports video games. Now, 2K Devs have added a new ‘Dynamic freelance engine’ where teammates will create an intelligent off-ball play with no need to even call a play.

Savvy strategists can also take advantage of the new play action buttons. Now you can turn your favorite plays into your own personal series action, and even control how that series is run (repeat on success, run through, called in order, dynamic, etc.)

This new system, alongside the continuing evolution of ACE, makes running a structured offense much simpler for the average gamer. On higher difficulty settings, the players will essentially have better-shot timing. The result is a much more human-like opponent and a more even playing field.

Defensively, the AI will get better than it already is, sorry cheese dribblers this will affect you the most. Defensive A.I. continues to improve, but the greatest area of opportunity has always been in transition defense. Transition defense has been re-written and introduces some new options, including “Protect the Perimeter” and “Wall up” (the transition positioning used against elite downhill players).

Real-life defensive set-ups

New team-specific and player-specific adjustments in ACE, including:
– Utah’s on-ball adjustments to Harden in the playoffs
– Toronto’s top lock deny scheme against Curry
– Player-specific Takeover awareness
– Legendary team and player adjustment adds and improvements

These functions will make player movement more realistic, give dribbling more depth, and make the team AI smarter.

For more details on the game, check out u4gm’s news and guides, as well as the cheap NBA 2K20 MT is also sold here, and you want to buy it as soon as possible.